The man in
the red hat ran and jumped, hurtling a bloodthirsty Venus flytrap in some
far-off jungle filled with pits, giant mushrooms, and deadly turtles. A man
with a green hat ran far behind him.
“Wait,” a
voice called. “Wait for me.”
Silence.
“I’m serious,”
the voice called again. “Wait.”
The man in
red leapt over a pipe and grabbed a flagpole, and the man in green fell off the
side of the world.
“Aaarrrrggg,”
the voice screamed, then the Boy knocked the Girl off the couch and the two
children rolled on the carpet until one of them cried. It didn’t really matter
which one. They take turns.
Welcome to
the Weekly Offutt Wii Competitive Sibling Super Mario Brothers Death Match.
Whoever came up with the idea that video games would be more fun if multiple
players had to work together to win must have been an only child. Brothers and
sisters operate under a series of peace treaties more breakable than soap
bubbles; forcing them to cooperate isn’t natural.
My wife
and I discovered this when we upgraded our one-player-at-a-time Super NES video
game system (circa 1992) to a multi-player Wii to make sure our children had an
adequate platform from which to launch peer-bonding conversations about pop
culture.
OK, that’s
a lie. We just wanted them to leave us alone for five minutes.
We quickly
found children will never leave their parents alone for five minutes. I should
have seen this coming; I was once a kid with a video game.
My first
video game system was an Atari 2600. Space Invaders, Pac Man, Demon Attack, ExciteBike,
Dig Dug; I had all the most popular 8-bit games that, looking back, weren’t
nearly as fun as walking down to the creek and throwing rocks at frogs.
But my
Atari 2600 taught my young mind something important – video games are serious
business.
“Woe to
the one who steps in front of the television,” The Book of Zelda, 4:27.
“Dad,” the
Boy yelled from the basement family room my wife and I had hoped was far enough
away from the rest of the house we wouldn’t get dragged into this very thing.
We were wrong. “She’s not playing right again.”
To guys
video games are training programs for real life. Somewhere in our heads float
the understanding that one day we will have jump on the head of an intelligent,
evil turtleman to save the life of a princess. We will
catch the winning touchdown in the Super Bowl. And we will have to mow down the
living dead with machine guns that are, for some reason, lying around an
abandoned amusement park.
So when
your sister doesn’t take this responsibility with the same level of
seriousness, it’s a problem.
“Well,”
the Girl yelled back. “Mario is just stupid.”
The Boy
reset the game, and the dance began again.
What did
kids do before video games? Well, household firearms and zombies were a lot
more common back then. I told you they were training programs.
Jason
Offutt’s column has been in continuous publication since 1998 appearing in
newspapers and magazines across the United States. Follow Jason on Twitter
@TheJasonOffutt.
No comments:
Post a Comment